


Dissidia: Final Fantasy was presented as a video game based on "dramatic progressive action" ( "dramatic progressive action"), which consists of fighting initially low intensity, however, able to evolve with the accumulation of so-called "Brave Points" ( From here onwards, BP), so that, with continued fighting, the characters more powerful, reaching the climax of the final phase of the single batch, intensifying the pace and fun to play with the passing of minutes. The game is divided into environments in three dimensions (3D) and players will be able to move the character they controlled within them, which will be expanded with the passing of minutes, offering players increasingly vast areas in which to move . One can therefore say that the intensity of combat và increasing with age of the game, making fights longer the most satisfactory. The fighting, strictly one-against-one, will be the focus of the game, which will include, according to the statements of the development team, including a massive Story mode, where you will follow, from time to time, the events related to characters of the story. Will obviously be supported wirelessly the PSP, allowing players to challenge one another using the characters selectable, previously released to complete the main adventure. The goal of each battle will be, objectively, that of the HP (Health Points, ie waist) opponent (evidenced from the game in the form of various energy bars, with the amount in the same numbers , es.1248/2500) to zero, decreeing the end of the battle in favor of the winner. The attacks usually run by the player are of two types: a ground attack, and in mid-air. In turn, these attacks are divided into two types: one is performed by pressing [square], and will damage the opponents HP, making use also of long Combo, ringed by the pressure of the button [X-Cross], while the second will be executed by pressing the [O - Circle] and the only damage opponents BP, resulting in the arrest or the momentary decrease, going to increase theirs. With the fall in BP, in addition to the gradual decline of the parameters of Attack and Defense, is a risk that they reach zero, thus decreeing a state of "Break Mode", during which you can not put a sign that damage the attacks HP. Obviously, it will be possible to jump (by pressing the button [x]), and climbing wall (with the press [triangle]), as well as interact with the elements of the scenario (for example, quickly slipping on handrails and metal rails, or breaking walls to unlock new areas), which will also present special traps that can lower HP or BP, as well as special coffers able to increase them. The combat system will provide, where both characters sferrino an attack at the same time, a system of dominance similar to that already seen in video games Square-Enix Kingdom Hearts II, linked to the pressure of certain "Reaction Commands" in the moment in which they appear on the screen. Another similarity to the famous video of its kind, is the ability to make long combo special attacks, as determined by random sequences of commands, similar to those seen in God of War and God of War II, in a position to inflict a massive amount of damage to enemy.

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